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The world’s most satisfying checkbox
The Art of Game Feel (a.k.a Juice) in Product Design. Design can be reductive and rational. But it can also add richness to our lives… Read Full Article
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Hand-picked mesh gradients
Mesh gradients for your next design project, website, flyer, app, wallpaper, brochure… Read Full Article
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Consistency vs Flexibility
Though they have numerous benefits, design systems are still sometimes seen as design constraints. Understand how creating a culture of trust can bridge this gap between consistency and flexibility in your design system. Read Full Article
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Getting Started with Typeface Design
In the years I’ve served type designers as their editor, I’ve noticed just how many of the challenges confronted by first-time designers are identical to the… Read Full Article
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Exclusive: inside Apple’s iOS 16 remake of the iPhone’s iconic Lock Screen
Apple takes us inside the iOS 16 reinvention of the iconic iPhone Lock Screen… Read Full Article
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Personas vs. Archetypes
Archetypes and personas used for UX work contain similar insights, are based on similar kinds of data, and differ mainly in presentation. Personas are presented as a single human character, whereas archetypes are not tied to specific names or faces. Read Full Article
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Explore navigation design for iOS
Familiar navigation patterns can help people easily explore the information within your app — and save them from unnecessary confusion… Read Full Article
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Mobile-first CSS: Is it time for a rethink?
Is mobile-first CSS always the best option? Patrick Clancey explores the pros and cons of the classic methodology, as well as when other solutions might work better. Read Full Article
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Component Encyclopedia
Explore the world’s UI components to learn techniques that actually work… Read Full Article
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A Short History of iOS App Icons
The following was originally written by me and published as a chapter in “The iOS App Icon Book”. I am republishing it here on my blog (with slightly modified imagery) for posterity’s sake. Read Full Article