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Is it :modal?
This handy CSS pseudo-selector gives you a way to select elements that are modal. Read Full Article
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How I Made a Pure CSS Puzzle Game
I recently discovered the joy of creating CSS-only games. It’s always fascinating how HTML and CSS are capable of handling the logic of an entire online game,… Read Full Article
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UX Pattern Catalogue
Maggie’s digital garden filled with visual essays on programming, design, and anthropology… Read Full Article
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Enter Dynamic Island, a major hint at Apple’s Extended Reality (XR) strategy
Issue 109: Why a funky new software design pattern on the iPhone 14 Pro might hint at XR… Read Full Article
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Should I Use a Button or a Link?
Despite being answered time and time again, the button vs. link question prevails. Read Full Article
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Critical CSS? Not So Fast!
I have long held very strong opinions about the Critical CSS pattern. In theory, in a perfect world, with all things being equal, it’s demonstrably a Good Idea™. However, in practice, in the real world, it often falls short as a fragile and expensive tech… Read Full Article
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How Games Can Give Insights and Solutions to UX Problems
Anything you love can teach you lessons that apply to your work… Read Full Article
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A beginner’s guide to Design Tokens
Learn the basics of what design tokens are, how they’re used, their benefits, and some tools and resources to get you started. Read Full Article
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Dreamy blur
One day I saw a few pictures shared by my friend Fish. I was attracted by their slight blur and the subtle glowing effects, and wondered what kind of filter function was used. But then she told me it’s just because the camera lens wasn’t wiped clean. Read Full Article
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Design system interviews
With more than a decade of experience each, we explore how design systems will work tomorrow… Read Full Article